MAMG 2024 Conference Proceedings
The Conference Proceedings of the Fifth Annual Asynchronous Conference on The Middle Ages in Modern Games are out now! It includes a vast range of short articles dealing with a…
The Conference Proceedings of the Fifth Annual Asynchronous Conference on The Middle Ages in Modern Games are out now! It includes a vast range of short articles dealing with a…
The Centre for Medieval and Renaissance Research at the University of Winchester is pleased to sponsor The Middle Ages in Modern Games (MAMG) strand at The Middle Ages in the…
The Middle Ages in Modern Games: ‘Worlds of Learning’ The Centre for Medieval and Renaissance Research at the University of Winchester is pleased to sponsor The Middle Ages in Modern…
We’re delighted to be returning to the International Medieval Congress at the University of Leeds next week. We’ve got 18 papers in person and online spread over two days of…
We were delighted to participate in Slitherine Games‘ Field of Glory Day as part of the fifth Middle Ages in Modern Games Asynchronous Conference on 4 June 2024. From Slitherine…
Robert Houghton (University of Winchester) So, this is the end of the fifth Middle Ages in Modern Games Asynchronous conference. Once again, we’ve had an impressive range of papers from…
Karen Cook (Hartt School, University of Hartford) This keynote is culled from a chapter forthcoming in Music and Sonic Environments in Video Games: Listening to and Performing Ludic Soundscapes, eds.…
Renata Leśniakiewicz-Drzymała (Jagiellonian University, Kraków) In Norse mythology, apart from Gods and Men, there are also other races, including Elves and Giants. Elves are traditionally seen as luminous beings associated…
Albert Leparc (Paris-Sorbonne University) Hi ! For my second paper for the MAMG, I’d like to give a broad-brush approach on my research about the most common – if not…
Christine Tomlinson (University of California, Irvine & University of Southern Denmark) Contemporary videogames increasingly emphasize agency for players, which is limited by the parameters of the game’s design. Role-playing games…