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The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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Lore analysis and in-game histories MAMG26

When an era comes to an end: agency, memory and micro-history in Pentiment

Ian Regueiro-Salcedo October 6, 2026 1Comment

Pentiment (2021), developed by Obsidian Entertainment, presents a compelling case study of how digital media can engage with micro-historical and post-modern approaches to reimagine the Middle Ages. Set in a…

Lore analysis and in-game histories MAMG26

“Some may call this junk. Me, I call them treasures”: Invisible Trade Networks and Possible Worlds in The Elder Scrolls Series

Ricardo Santana October 6, 2026 6Comments

Trade is a fundamental but often overlooked element in the construction of Tamriel. Across The Elder Scrolls series, ports, markets, roads, merchants, and caravans do more than provide gameplay opportunities:…

MAMG26 Morality and Ideology Uncategorized

Medievalisms and Opposition to Hegemonic Institutions in Worlds Beyond Number: The Wizard, the Witch, and the Wild One

Hannah Victoria October 6, 2026 9Comments

Works of high fantasy have long drawn on real-world historical and sociocultural phenomena for inspiration; The Wizard, the Witch, and the Wild One (Erica Ishii, Aabria Iyengar, Lou Wilson, and…

MAMG26 Morality and Ideology

Reimagining Medievalism in Chinese-Language Games: Wind Fantasy III and IV

Quangang Lee October 6, 2026 3Comments

The Wind Fantasy series is a line of SRPGs developed by FunYours Technology, first released in 1999. It combines click-driven interactive narrative with turn-based tactical combat. In the early 2000s,…

MAMG26 Morality and Ideology

Between Feudalism and Empire: Liminal Temporality and (un)Grounded Aesthetics in Final Fantasy XVI

Johansen Quijano October 6, 2026 4Comments

Introduction Discourse surrounding Final Fantasy XVI (FF XVI) has framed it as medieval high fantasy (Medina 2020, Parrish 2023, Bowling 2025). The game seems to draw inspiration from dirtbag medievalism…

Analogue perspectives MAMG26

The Dark Ages over Innistrad: Medievalism and Gothic Horror intersection in Magic the Gathering

Jakub Ivanecky October 6, 2026 2Comments

Innistrad was since its conception synonymous with Horror in Magic the Gathering, yet the continuous development has expanded its reach and cultural inspirations. Despite its permutations, its connection to Gothic…

Analogue perspectives MAMG26

From “Docufictions” to “Lawplay”: On Speculative Engagement with Early Medieval Law

Thom Gobbitt October 6, 2026 6Comments

What I am increasingly terming Lawplay within the scope of my research comprises: While Lawplay has the potential to cover both a diverse range of historical and contemporary legal frameworks…

Analogue perspectives MAMG26

Possibles Lives: An Autoethnographic Journey Into a Lifetime Engagement with One TTRPG/LARP

Anastasija Ropa October 6, 2026 5Comments

“Role-playing games (RPGs) can be ludic, narrative, and social – but they are always on some level psychological experiences. The role-playing experience offers possibilities for studying psychological phenomena like personality…

MAMG26 Time and death

Death as Procedure: Sacred Language and Undead Labour in Graveyard Keeper

Baykar Demir October 6, 2026 9Comments

The most revealing word in Graveyard Keeper may be “resurrection.” In Christian thought, resurrection evokes judgement, salvation, and the restoration of the body. In the game, however, resurrection names a…

MAMG26 Time and death

Possible Medieval Pandemics? How A Plague Tale Constructs a Playable Apocalypse

Ron Heckler October 6, 2026 2Comments

Pandemics are usually imagined as future catastrophes. A Plague Tale: Innocence (2019) and A Plague Tale: Requiem (2022), however, relocate the apocalypse to fourteenth-century France. Their world evokes the Black…

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Recent Posts

  • When an era comes to an end: agency, memory and micro-history in Pentiment
  • “Some may call this junk. Me, I call them treasures”: Invisible Trade Networks and Possible Worlds in The Elder Scrolls Series
  • Medievalisms and Opposition to Hegemonic Institutions in Worlds Beyond Number: The Wizard, the Witch, and the Wild One
  • Reimagining Medievalism in Chinese-Language Games: Wind Fantasy III and IV
  • Between Feudalism and Empire: Liminal Temporality and (un)Grounded Aesthetics in Final Fantasy XVI

Recent Comments

  1. James Baillie on “Some may call this junk. Me, I call them treasures”: Invisible Trade Networks and Possible Worlds in The Elder Scrolls Series
  2. Vinicius Marino Carvalho on “Some may call this junk. Me, I call them treasures”: Invisible Trade Networks and Possible Worlds in The Elder Scrolls Series
  3. Vinicius Marino Carvalho on When an era comes to an end: agency, memory and micro-history in Pentiment
  4. Andrew Griffiths on “Some may call this junk. Me, I call them treasures”: Invisible Trade Networks and Possible Worlds in The Elder Scrolls Series
  5. Anastasija Ropa on Possibles Lives: An Autoethnographic Journey Into a Lifetime Engagement with One TTRPG/LARP

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You Missed

Lore analysis and in-game histories MAMG26

When an era comes to an end: agency, memory and micro-history in Pentiment

Lore analysis and in-game histories MAMG26

“Some may call this junk. Me, I call them treasures”: Invisible Trade Networks and Possible Worlds in The Elder Scrolls Series

MAMG26 Morality and Ideology Uncategorized

Medievalisms and Opposition to Hegemonic Institutions in Worlds Beyond Number: The Wizard, the Witch, and the Wild One

MAMG26 Morality and Ideology

Reimagining Medievalism in Chinese-Language Games: Wind Fantasy III and IV

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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