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The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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MAMG26

Closing Remarks

Tess Watterson October 7, 2026 5Comments

In the recently released Fire Emblem: Fortune’s Weave, the protagonist must merge together different possible pasts to save the world in a post-apocalyptic future. This year’s Middle Ages in Modern…

Alchemy and deviance MAMG26

‘The Problem with Paladins: Eulogising Crusaders in CRPGs’

Rob Houghton October 7, 2026 1Comment

Paladins are commonplace across fantasy roleplaying games. Typically appearing as knights in shining armour, these warriors are almost ubiquitous within games based on the Dungeons & Dragons rulesets – including…

Alchemy and deviance MAMG26

Agendered Alchemy? Postmodern Rebis Analysis in Elden Ring

Marcus Jensen October 7, 2026 2Comments

The world of FromSoftware’s 2022 RPG Elden Ring draws heavily on abstract alchemical processes of the Renaissance to create characters that challenge our contemporary worldviews on gender. This work focuses…

Alchemy and deviance MAMG26

The Sign Is Added Later: Blood Magic and the Moralisation of Possible Worlds

Peter Färberböck October 7, 2026 2Comments

“Medievalist fantasy games like Metaphor: ReFantazio openly engage with utopian thinking and our capacities to imagine possible worlds”. This line from the call reached me while I was playing the…

MAMG26 Nostalgia and presentism

When the Past Returns as the Future: The New Rome in the Wasteland and the Roman Metaphor in Fallout: New Vegas

Yahuai Lu October 7, 2026 2Comments

History in video games invariably belongs to the present. In recent years, a major consensus in historical game studies holds that games almost always reflect contemporary reality—arguably operating within “only…

MAMG26 Nostalgia and presentism

Virtual Battles for the Past: Medievalism as Propaganda and Counter-Propaganda in the Russo-Ukrainian War

Yaraslau Kot October 7, 2026 4Comments

In contemporary geopolitical conflicts, historical representation is systematically weaponized across interactive media (Kot, 2026; Games Gathering & UCF, 2024). As documented in empirical research on Russian historical propaganda (Re-Vision of…

MAMG26 Nostalgia and presentism

Between the Hearth and the Kremlin — Nostalgic Entanglements: Gender, Affect, and Materiality in Digital Depictions of Medieval Rus’

Kristina Wittkamp October 7, 2026 3Comments

What does it mean to feel a medieval past that one has never lived? Digital games increasingly return to medieval Rus’, yet these virtual worlds are rarely neutral reconstructions; they…

Gender MAMG26

‘I do not seek a marquis title but peaceful seas’: The imagination of an alternative Chinese maritime history in Uncharted Waters IV

Hanjun Shi October 7, 2026 5Comments

Historical games provide players opportunities to reshape history, or even counter-narrate the ‘original’ history through intentional or unintentional anachronism. In the Japanese simulation and adventure game Uncharted Waters IV/Daikoukai Jidai…

Gender MAMG26

Queens of Hell: Kleopatra, Lilith, and Possible Pasts in Medieval Fantasy Games

Kurtis Pope October 7, 2026 7Comments

The monstrous-feminine has long populated our imaginations – the witch, the killer, the archaic mother, the demonic entity, the seductress and so on – serving as an allegory for the…

Lore analysis and in-game histories MAMG26

When an era comes to an end: agency, memory and micro-history in Pentiment

Ian Regueiro-Salcedo October 6, 2026 2Comments

Pentiment (2021), developed by Obsidian Entertainment, presents a compelling case study of how digital media can engage with micro-historical and post-modern approaches to reimagine the Middle Ages. Set in a…

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Recent Posts

  • Closing Remarks
  • ‘The Problem with Paladins: Eulogising Crusaders in CRPGs’
  • Agendered Alchemy? Postmodern Rebis Analysis in Elden Ring
  • The Sign Is Added Later: Blood Magic and the Moralisation of Possible Worlds
  • When the Past Returns as the Future: The New Rome in the Wasteland and the Roman Metaphor in Fallout: New Vegas

Recent Comments

  1. Peter Färberböck on Closing Remarks
  2. Peter Färberböck on The Sign Is Added Later: Blood Magic and the Moralisation of Possible Worlds
  3. Vinicius Marino Carvalho on “Some may call this junk. Me, I call them treasures”: Invisible Trade Networks and Possible Worlds in The Elder Scrolls Series
  4. Ricardo Santana on “Some may call this junk. Me, I call them treasures”: Invisible Trade Networks and Possible Worlds in The Elder Scrolls Series
  5. Kurtis Pope on Queens of Hell: Kleopatra, Lilith, and Possible Pasts in Medieval Fantasy Games

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You Missed

MAMG26

Closing Remarks

Alchemy and deviance MAMG26

‘The Problem with Paladins: Eulogising Crusaders in CRPGs’

Alchemy and deviance MAMG26

Agendered Alchemy? Postmodern Rebis Analysis in Elden Ring

Alchemy and deviance MAMG26

The Sign Is Added Later: Blood Magic and the Moralisation of Possible Worlds

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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