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The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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Ecology and the non-human MAMG26

Temporal Experience and Medieval Contemplation in The Longing

Jessica Iolanda Costa Bispo October 5, 2026 8Comments

The Longing (2020) can easily be perceived as an unconventional video game. It invites the player to take control of a small creature known simply as Shade, who is tasked…

Ecology and the non-human MAMG26

The Wilderness, Self-Reliance and Community in Medieval Dynasty

Poppy Tester October 5, 2026 2Comments

In the 2021 RPG Medieval Dynasty, the player builds and manages a medieval settlement. In the original game, the playable protagonist is Racimir. He is an eighteen-year-old refugee at the…

Ecology and the non-human MAMG26

Tides of Pestilence: Mechanizing Eco-Anxiety within a Fourteenth-Century Dystopia

Blair Apgar October 5, 2026 4Comments

As global environments rapidly degrade, the psychological toll on humanity has increasingly manifested as “eco-anxiety”—a condition Panu Pihkala identifies as rooted in feelings of uncertainty and uncontrollability regarding the global…

MAMG26 Modding

Skyrim Puzzles Mods: Finding Indie Freedom within Mainstream Gaming

Andrew Griffiths October 5, 2026 9Comments

Skyrim is not a puzzle game, nor is it designed to heavily support such mechanics. However, enterprising modders have utilized its scripting and dialogue systems to provide just this experience.…

MAMG26 Modding

Reconquering Lloegyr in Crusader Kings III: Modding as a counterfactual historiographical exercise

Maxime Kremer October 5, 2026 5Comments

Crusader Kings III (CK3) allows the player to mold history according to their will within the limits of the gameplay and of their abilities. As a simulator of counterfactuals, the…

Design case studies MAMG26

Designing around medieval sources: a thought experiment

James Baillie October 5, 2026 9Comments

In historical game studies, our usual mode of operation is analytical – looking at what games already do – or occasionally discussing our own personal bugbears in games, literal or…

Design case studies MAMG26

‘Playing the Irish Annals’: Narrative Agency and the Gamic Mode of History.

Vinicius Marino Carvalho October 5, 2026 11Comments

Today I wish to talk about my upcoming game, Galar. It is visual novel about the memorialization of the Black Death in Late Medieval Ireland. It is divided into three…

Design case studies MAMG26

“KAFLI 141”: An Interactive and Immersive Heritage Gamification Experience of the Acoustics of Lögberg, Þingvellir National Park (UNESCO World Heritage Site, Iceland)

Acoustic Heritage October 5, 2026 7Comments

I. Framework Þingvellir, or “the plains of the assembly,” sits on the Mid-Atlantic Ridge, one of the few places on Earth where you can walk between the North American and…

Keynote MAMG26

Keynote Address: Why we play the Middle Ages? A proposition for engaged thinking

Leandro Wallace October 5, 2026 28Comments

I have changed the beginning of this piece several times by now. Events keep unfolding that matter when thinking about what is possible. At home a large and popular mobilization…

MAMG26 Opening Address

Possible Worlds and Possible Pasts: the Middle Ages in Modern Games

Tess Watterson October 5, 2026 4Comments

Opening Address by Vinicius Marino Carvalho and Tess Watterson Welcome to the seventh Middle Ages in Modern Games Asynchronous Conference! To those who have joined us before – thank you…

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Recent Posts

  • Temporal Experience and Medieval Contemplation in The Longing
  • The Wilderness, Self-Reliance and Community in Medieval Dynasty
  • Tides of Pestilence: Mechanizing Eco-Anxiety within a Fourteenth-Century Dystopia
  • Skyrim Puzzles Mods: Finding Indie Freedom within Mainstream Gaming
  • Reconquering Lloegyr in Crusader Kings III: Modding as a counterfactual historiographical exercise

Recent Comments

  1. Andrew Griffiths on Skyrim Puzzles Mods: Finding Indie Freedom within Mainstream Gaming
  2. Johansen Quijano on Temporal Experience and Medieval Contemplation in The Longing
  3. James Baillie on Designing around medieval sources: a thought experiment
  4. James Baillie on Designing around medieval sources: a thought experiment
  5. Johansen Quijano on Designing around medieval sources: a thought experiment

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You Missed

Ecology and the non-human MAMG26

Temporal Experience and Medieval Contemplation in The Longing

Ecology and the non-human MAMG26

The Wilderness, Self-Reliance and Community in Medieval Dynasty

Ecology and the non-human MAMG26

Tides of Pestilence: Mechanizing Eco-Anxiety within a Fourteenth-Century Dystopia

MAMG26 Modding

Skyrim Puzzles Mods: Finding Indie Freedom within Mainstream Gaming

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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