We’re delighted to be returning to the International Medieval Congress at the University of Leeds next week. We’ve got 18 papers in person and online spread over two days of the event. If you’re attending the event, come and find us in room 1.09 of the Maurice Keyworth Building on 2 and 4 July.
This will be our fourth appearance at the Leeds IMC. Take a look at the programmes from our previous strands.
Full programme for 2024 below.
Tuesday 2 July
538: The Middle Ages in Modern Games, I: Gender (9:00-10:30)
•Gender (and its Historical Context) in Medievalist Video Games – Tess Watterson, University of Adelaide
•The Patriarch in Assassin’s Creed II – Poppy Tester, University of Huddersfield
•Reliving the Past through Digital Roleplay: Crisis and Gender in Assassin’s Creed Games – Chloe Anne Peters, Independent Scholar
•Strong women or caring mother figures? Female characters in apocalyptic medieval settings using the example of A Plague Tale: Innocence – Ron Heckler, Deutsche Gesellschaft e.V., Berlin
638: The Middle Ages in Modern Games, II: Rome (11:15-12:45)
•The wisdom of the ancients in a time of medieval crisis? Roman Reception in Pentiment and Plague Tale – Kate Cook, University of St Andrews
•‘Remove Kebab’ and the ‘Byzantine Bro-gade’: A window on toxicity and Byzantine history through gaming – Maria Vrij, University of Birmingham
•’How far will you go to survive?’: Survival Strategy and the Dark Ages in Total War: Attila – Spatial analysis of ‘Pokémon Legends: Arceus’ – Robert Houghton, University of Winchester
738: The Middle Ages in Modern Games, III: Fantasy (14:15-15:45)
• A Crisis of Medievalism in the Total War Series – Jacob Morley, University of Edinburgh; University of St Andrews
•Surviving As An Outsider in The World of Witcher 3 as Geralt of Rivia – Pratama Wirya Atmaja, University of Pembangunan National ‘Veteran’ Jawa Timur
•Contested fantasies: Historical game studies, the Middle Ages, and the crisis of modernity – Vinicius Marino Carvalho, Universidade Estadual de Campinas, São Paulo
838: The Middle Ages in Modern Games, IV: Constructing the Medieval (16:30-18:00)
•Beyond the voice: the medieval sonic world of Pentiment – Mariana Lopez, University of York
•Virtù, Humours, and the psychology of the renaissance soldier: Modelling decision-making in skirmishes through Force of Virtue – Samuel Gassmann, Trinity College Dublin
•Ludic medievalisms as a curation process – James Baillie, Österreichische Akademie der Wissenschaften
938: The Middle Ages in Modern Games, V: An Adolescent Field? A Roundtable Discussion (19:00-20:00)
•Kate Cook, University of St Andrews
•Vinicius Marino Carvalho, Universidade Estadual de Campinas, São Paulo
•Thom Gobbitt, Austrian Academy of Sciences
•Tess Watterson, University of Adelaide
Thursday 4 July
1538: Learning The Middle Ages through Modern Games, I: Designing Games (9:00-10:30)
•Plague histories: a historically critical thinking game – Rudyard Rezende Vera, Universidade de São Paulo
•‘Welcome to the Fourteenth Century’: Playing the Black Death in the History Classroom – Ariana Ellis, University of Toronto
•Saint Brendan and the Crisis of Medieval Language Learning – Jacob Abell, Baylor University, Texas and Lynn Ramey, Vanderbilt University, Tennessee
1638: Learning The Middle Ages through Modern Games, II: Teaching with Games (11:15-12:45)
•Teaching historical empathy through games: the Black Death crisis and the student – Jeremy Piercy, University of Houston, Texas
•The Middle Ages through Video Games: An Undergraduate First-Year Seminar – Jillian Bjerke, McDaniel College, Maryland