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The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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Interplayer Conflict and Cooperation

The Group Over the Self or Vice-Versa: How Hunting Monsters Reflects the Spirit of Cooperation and Conflict from the Middle Ages

Johansen Quijano June 6, 2024 5Comments

Johansen Quijano (Tarrant County College) Study of the Middle Ages highlights literary and historical documents demonstrating that they were mired with juxtaposing practices and ideologies that led to conflict (Hodgson…

Aesthetics

Cooperation, conflict, and more-than-human agencies in medieval games

Vinicius Marino Carvalho June 6, 2024 7Comments

Vinicius Marino Carvalho (Universidade Estadual de Campinas) Historical agency is, once again, a hot button issue. Developments like the climate emergency and advances in AI prompted many scholars into acknowledging…

Aesthetics

The Sword as Symbol of Chivalry in The Witcher 3

Katie Vernon June 6, 2024 8Comments

Katie Vernon (University of York) “Chivalry” conjures up ideas of codes of honour and knights in shining armour. One of chivalry’s most enduring symbols is the sword: beautifully crafted but…

Aesthetics

Cognitive-Visual Reasoning of Medieval Space in Modern Video Games

Emilija Vukovic June 6, 2024 11Comments

Emilija Vuković (University of Belgrade) This paper delves deeper into the construction of medieval atmosphere within video games, moving beyond the common setting (Bellwright, 2024; Kingmakers, 2024; Robin Hood, 2021).…

Aesthetics

Fables of Friendship and Fury: How Tails of Iron and Inkulinati Explore Cooperation and Conflict Through Medievalist Aesthetics

Baykar Demir June 6, 2024 5Comments

Baykar Demir (Istanbul University) Inkulunati and Tails of Iron, despite their distinct game genres, share a reliance on the visual allure of medieval illustrations in their art direction. This paper…

Game Development

Virtù, Humours, and the psychology of the renaissance soldier: Modelling decision-making in skirmishes through Force of Virtue

Samuel Gassmann June 6, 2024 8Comments

Samuel Gassman (Masterstroke Games) Mediaeval man used a matrix of human behaviour based on classical sources, separating people into four temperaments of people.The first known example of this theory being…

Game Development

Legal Disputes as a Game Mechanism in The Knight & the Maiden

Andreas Kjeldsen June 6, 2024 14Comments

Andreas Kjeldsen (Stark Raving Sane Games) The Knight & the Maiden: A Modern Medieval Folk-Tale is an upcoming comedic narrative adventure game with visual novel elements set in a secondary…

Game Development

Fall of Gelgel Empire: Root of Bali’s Warring Era in Fall of Bali

Muhammad Abdul Karim June 6, 2024 7Comments

Muhammad Abdul Karim (Sengkala Dev) Fall of Bali is a historical strategy game set in Bali’s warring era from 1767 until 1908. The game’s area covers from Eastern Salient of…

Culture, Chronology and Fantasy

Analyzing the Grimdark Neomedieval Chronotope in The Witcher Game Series

Homeira Baghbanmoshiri June 6, 2024 15Comments

Homeira Baghbanmoshiri (Kobe University) This presentation aims to explore the simulated chronotope within The Witcher game series from a postmodern perspective to discover its nature and its connection to the…

Culture, Chronology and Fantasy

Palimpsestic Fantoms in Assassin’s Creed: Revelations (2011) — A Reading on cooperation and conflict through encounters between Early Modernity and Medievalism

Yujia Flavia Jin June 6, 2024 11Comments

Yujia (Flavia) Jin (University of Glasgow) Cooperation and conflict, inspired by historical sources and figures, are pivotal in Assassin’s Creed: Revelations (2011), the concluding episode of the Ezio Auditore da…

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Recent Posts

  • Call for Papers: MAMG @ Leeds IMC 2026
  • MAMG @ Leeds 2025
  • International Opportunities, International Challenges
  • Making Rajas of Asia: Modding Cultural Representation and Stateless Government in an Imperialist Game
  • The Eternal Presence of Holy War: The Procedural Rhetoric of Jihad and Crusade in Total War: Medieval 2

Recent Comments

  1. Rob Houghton on Making Rajas of Asia: Modding Cultural Representation and Stateless Government in an Imperialist Game
  2. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 
  3. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 
  4. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 
  5. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 

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You Missed

Announcements Calls for Papers Leeds IMC 2026

Call for Papers: MAMG @ Leeds IMC 2026

Leeds IMC 2025

MAMG @ Leeds 2025

Closing Remarks MAMG25

International Opportunities, International Challenges

MAMG25 Second Keynote

Making Rajas of Asia: Modding Cultural Representation and Stateless Government in an Imperialist Game

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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