We’re excited to welcome everyone to the fifth Middle Ages in Modern Games Asynchronous Conference on 4-7 June. This event consists of four days of written papers and videos addressing any aspects of the Middle Ages or medievalism in games of all sorts. All of these papers will be released from our website at the times listed in the programme below (all times UTC+1). We hope you can join us!
The Middle Ages in Modern Games
Asynchronous Conference: Cooperation and Conflict
https://middleagesinmoderngames.net/
Tuesday 4 June – Friday 7 June 2024
Conference Programme – all times UTC+1
Tuesday 4 June
16:00: Field of Glory Day 2024
Claire Kennan and Robert Houghton discuss the Historical Context of Field of Glory: Kingdoms
Alberto Casulini and Neil McKenna showcase gameplay strategies and highlight features
Wednesday 5 June
Opening Address – 9:00
•9:00: Markus Mindrebø (University of Stavanger)
First Keynote – 12:00
•12:00: Medieval Borders in the Context of Video Games – Juan Francisco Jiménez Alcázar (Universidad de Murcia)
Sponsored Session: Field of Glory: Kingdoms – 15:00
•15:00: More than a Wargame: Introducing Field of Glory: Kingdoms
•15:15: The Art of Field of Glory: Kingdoms
•15:30: Making Friends and Enemies: Interpersonal and International Relations in Field of Glory: Kingdoms
•15:45: Alliances, Schemes and Betrayals: Multiplayer Cooperation and Conflict in Field of Glory: Kingdoms
Empathy and Roleplay– 18:00
•18:00: Binary Dynamics in A Plague Tale: Innocence – Jéssica Iolanda Costa Bispo(Nova University of Lisbon)
•18:15: Modeling Medieval Mentalities – Some Promising Trends in Historical Games – Adam Bierstedt (Ludohistory)
•18:30: A Collaborative Crime Against Humanity: Creating the Siege and Sack of Constantinople in The Remaking of the Medieval World, 1204 – John Giebfried (University of Vienna)
•18:45: How Information Moves: Character Networks in Role-playing Games – James Baillie (Austrian Academy of Sciences)
Warfare and Violence – 21:00
•21:00: Warriors of the Virtual Past: Unravelling Historical Conflicts in Assassin’s Creed: Valhalla – Enrique Torres-Hergueta (University of Seville)
•21:15: The Iberian struggle as a structuralist representation of the Reconquista in Crusader Kings III – Arthur Antônio Soares de Oliveira (Federal University of Espírito Santo)
•21:30: From History to Fantasy: Exploring the Dynamics of Medieval Warfare in Gaming – Johansen Quijano (Tarrant County College)
Thursday 6 June
Culture, Chronology and Fantasy – 9:00
•9:00: For the Divines, the Emperor, and the Tribunal: East-West Cultural Cooperation and Conflict in The Elder Scrolls III: Morrowind – Pratama Wirya Atmaja* Andreas Nugroho Sihananto, and M. Afdal Susilo Aji (University of Pembangunan Nasional “Veteran” Jawa Timur)
•9:15: Palimpsestic Fantoms in Assassin’s Creed: Revelation — A Reading on cooperation and conflict through encounters between Early Modernity and Medievalism – Yujia (Flavia) Jin (University of Glasgow)
•9:30: Analyzing the Grimdark Neomedieval Chronotope in The Witcher Game Series – Homeira Baghbanmoshiri (Kobe University)
Game Development – 12:00
•12:15: Legal Disputes as a Game Mechanism in The Knight & the Maiden – Andreas Kjeldsen (Stark Raving Sane Games)
•12:30: Virtù, Humours, and the psychology of the renaissance soldier: Modelling decision-making in skirmishes through Force of Virtue – Samuel Gassman (Masterstroke Games)
Aesthetics – 15:00
•15:00: Fables of Friendship and Fury: How Tails of Iron and Inkulinati Explore Cooperation and Conflict Through Medievalist Aesthetics – Baykar Demir (Istanbul University)
•15:15: Cognitive-Visual Reasoning of Medieval Space in Modern Video Games – Emilija Vuković (University of Belgrade)
•15:30: The Sword as Symbol of Chivalry in The Witcher 3 – Katie Vernon (University of York)
•15:45: Cooperation, conflict, and more-than-human agencies in medieval games – Vinicius Marino Carvalho (State University of Campinas)
Interplayer Conflict and Cooperation – 18:00
•18:00: The Group Over the Self or Vice-Versa: How Hunting Monsters Reflects the Spirit of Cooperation and Conflict from the Middle Ages – Johansen Quijano (Tarrant County College)
•18:15: Survival Strategies in LARPs: Conflict or Cooperation? – Anastasija Ropa (Latvian Academy of Sport Education) and Edgar Rops (Independent Scholar)
•18:30: Feudalism and Intercommunity Feuds: A look at the rivalry between the Overwatch and Valorant Community – Shashvat Singh (Uppsala University)
Art History and Historiography – 21:00
•21:00: Renaissance Magic Against a Medieval World: An Art-Historical Reading of Elden Ring’s Raya Lucaria Academy – Mikael D. Sebag (University of California, Irvine)
•21:15: History is Written by the House Leader: Perspectivism in Fire Emblem: Three Houses – Quinn Bouabsa-Marriott (University of St Andrews)
•21:30: Nobunaga’s Ambition and contemporary Japan: History of medieval historiography, medievalism, and historical subcultures – Hirohito Tsuji (University of East Anglia)
Friday 7 June
Il Medioevo nei Giochi Moderni – Italian Perspectives – 9:00
•9:00: World of Warcraft, l’evoluzione di un MOORPG dal sapore medievale – Luigi D’Anto’
•9:30: Alleanze e intrighi: la diplomazia in Age of Empires II – Simone Vitolo (University of Turin)
•9:45: Beyond the Battlefield: medieval war and RTS games – Simone Fleres
Rebellion, Networks and Law – 12:00
Inclusivity, Exclusion and Dehumanisation – 15:00
Second Keynote – 18:00
•18:00: The Sonic Environments of Medieval(ist) Games – Karen Cook (University of Hartford)
Closing Remarks: Five Years of the Middle Ages in Modern Games – 21:00
•Robert Houghton (University of Winchester)
[…] and papers, our themes this year are ‘Cooperation’ and ‘Conflict’. Make sure you check our programme for all the details and full […]
[…] and game developers. If you’ve missed anything, then make sure you take a look at our programme and all the papers. These will stay live and open to comments so there’s still time to ask questions and […]