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The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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Warfare and Violence

The Iberian struggle as a structuralist representation of the Reconquista in Crusader Kings III

Arthur Antônio Soares de Oliveira June 5, 2024 9Comments

Arthur Antônio Soares de Oliveira (Federal University of Espírito Santo) Many widely successful and influential historical videogames present their narrative in a rather simplistic manner: the player’s action guide a…

Warfare and Violence

Warriors of the Virtual Past: Unravelling Historical Conflicts in Assassin’s Creed: Valhalla

Enrique Torres-Hergueta June 5, 2024 9Comments

Enrique Torres-Hergueta (University of Seville) The concept of enemy is inherent to societies. That “other” means a threat, so the “we”/“they” dichotomy has built identities since tribal conflicts. Throughout the…

Roleplay and Empathy

How Information Moves: Character Networks in Role-playing Games

James Baillie June 5, 2024 13Comments

James Baillie (Austrian Academy of Sciences) Connections between people are vital to the movement of information and the creation of social status and identity in modern and medieval societies alike.…

Roleplay and Empathy

A Collaborative Crime Against Humanity: Creating the Siege and Sack of Constantinople in The Remaking of the Medieval World, 1204

John Giebfried June 5, 2024 9Comments

John Giebfried (University of Vienna) Transcript: Hello. Today I will discuss a Reacting to the Past game I co-wrote: “The Remaking of the Medieval World, 1204.” First, what is Reacting…

Roleplay and Empathy

Modeling Medieval Mentalities – Some Promising Trends in Historical Games

Adam Bierstedt June 5, 2024 13Comments

Adam Bierstedt (Ludohistory) One research trend in game studies deals with the relationship between a player and their “avatar” in the world. Players tend to model their avatars on themselves,…

Roleplay and Empathy

Binary Dynamics in A Plague Tale: Innocence

Jessica Iolanda Costa Bispo June 5, 2024 10Comments

Jéssica Iolanda Costa Bispo (Nova University of Lisbon) A Plague Tale: Innocence is a video game focusing on stealth mechanics that presents the player a narrative taking place in Medieval…

Field of Glory: Kingdoms

Alliances, Schemes and Betrayals: Multiplayer Cooperation and Conflict in Field of Glory: Kingdoms

Slitherine Games June 5, 2024 1Comment

Field of Glory: Kingdoms provides a lot opportunity for interesting cooperation and conflict between human players. The game is unique in being a simultaneous turn-based game, not alternating. It’s a…

Field of Glory: Kingdoms

Making Friends and Enemies: Interpersonal and International Relations in Field of Glory: Kingdoms

Slitherine Games June 5, 2024 5Comments

Field of Glory: Kingdoms is all about cooperation and conflict between the various nations, factions and characters. This often involves warfare, but there’s a lot more to it. Warfare is…

Field of Glory: Kingdoms

The Art of Field of Glory: Kingdoms

Slitherine Games June 5, 2024 5Comments

Making the art for Field of Glory: Kingdoms was a lot of fun but had some very challenging aspects – especially when it came to combining the style and feel…

Field of Glory: Kingdoms

More than a Wargame: Introducing Field of Glory: Kingdoms

Slitherine Games June 5, 2024 12Comments

Field of Glory: Kingdoms is a historical strategy game where you preside over the development of a nation in Europe or the Middle East over two centuries. You will have…

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Recent Posts

  • International Opportunities, International Challenges
  • Making Rajas of Asia: Modding Cultural Representation and Stateless Government in an Imperialist Game
  • The Eternal Presence of Holy War: The Procedural Rhetoric of Jihad and Crusade in Total War: Medieval 2
  • „Denn häufig haben sich auf seinem Wink und Befehl viele von ihnen von einer hohen Mauer hinunter gestürzt […]“: Die Tradierung des mittelalterlichen Mythos der Nizari Ismailis in Narration und Gameplay in Assassin’s Creed
  • Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 

Recent Comments

  1. Rob Houghton on Making Rajas of Asia: Modding Cultural Representation and Stateless Government in an Imperialist Game
  2. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 
  3. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 
  4. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 
  5. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 

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Categories

  • Aesthetics
  • Alternative Approaches to Globalism
  • Announcements
  • Art History and Historiography
  • Closing Remarks
  • Closing Remarks
  • Culture, Chronology and Fantasy
  • Eurocentric Globalism
  • Fantasy Medievalism in The Witcher
  • Field of Glory Day
  • Field of Glory: Kingdoms
  • Field of Glory: Rajas and Tribes
  • First Keynote
  • First Keynote
  • Game Design
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  • Opening Address
  • Opening Address
  • Participatory Heritage
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  • Rebellion, Networks and Law
  • Roleplay and Empathy
  • Second Keynote
  • Second Keynote
  • Warfare and Violence

You Missed

Closing Remarks MAMG25

International Opportunities, International Challenges

MAMG25 Second Keynote

Making Rajas of Asia: Modding Cultural Representation and Stateless Government in an Imperialist Game

Globalism and Religion MAMG25

The Eternal Presence of Holy War: The Procedural Rhetoric of Jihad and Crusade in Total War: Medieval 2

Globalism and Religion MAMG25

„Denn häufig haben sich auf seinem Wink und Befehl viele von ihnen von einer hohen Mauer hinunter gestürzt […]“: Die Tradierung des mittelalterlichen Mythos der Nizari Ismailis in Narration und Gameplay in Assassin’s Creed

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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