Designing around medieval sources: a thought experiment
In historical game studies, our usual mode of operation is analytical – looking at what games already do – or occasionally discussing our own personal bugbears in games, literal or…
In historical game studies, our usual mode of operation is analytical – looking at what games already do – or occasionally discussing our own personal bugbears in games, literal or…
The seventh Middle Ages in Modern Games Asynchronous Conference will take place on 5-7 October 2026. The conference themes this year are Possible Worlds and Possible Pasts and we have…
By James Baillie For this look at Field of Glory: Kingdoms, I’m going to take a brief look at how the game handles religion. For my examples, I’m going to…
James Baillie (Austrian Academy of Sciences) Connections between people are vital to the movement of information and the creation of social status and identity in modern and medieval societies alike.…