Fall of Gelgel Empire: Root of Bali’s Warring Era in Fall of Bali
Muhammad Abdul Karim (Sengkala Dev) Fall of Bali is a historical strategy game set in Bali’s warring era from 1767 until 1908. The game’s area covers from Eastern Salient of…
Muhammad Abdul Karim (Sengkala Dev) Fall of Bali is a historical strategy game set in Bali’s warring era from 1767 until 1908. The game’s area covers from Eastern Salient of…
Homeira Baghbanmoshiri (Kobe University) This presentation aims to explore the simulated chronotope within The Witcher game series from a postmodern perspective to discover its nature and its connection to the…
Yujia (Flavia) Jin (University of Glasgow) Cooperation and conflict, inspired by historical sources and figures, are pivotal in Assassin’s Creed: Revelations (2011), the concluding episode of the Ezio Auditore da…
Pratama Wirya Atmaja, Andreas Nugroho Sihananto, and M. Afdal Susilo Aji (University of Pembangunan Nasional “Veteran” Jawa Timur, Indonesia) Morrowind, the third main title in The Elder Scrolls series, is…
Johansen Quijano (Tarrant County College) The military histories of the Middle Ages are often ignored in favor of the more romantic conflicts of Ancient Greece and Rome (Di Placido, 2023)…
Arthur Antônio Soares de Oliveira (Federal University of Espírito Santo) Many widely successful and influential historical videogames present their narrative in a rather simplistic manner: the player’s action guide a…
Enrique Torres-Hergueta (University of Seville) The concept of enemy is inherent to societies. That “other” means a threat, so the “we”/“they” dichotomy has built identities since tribal conflicts. Throughout the…
James Baillie (Austrian Academy of Sciences) Connections between people are vital to the movement of information and the creation of social status and identity in modern and medieval societies alike.…
John Giebfried (University of Vienna) Transcript: Hello. Today I will discuss a Reacting to the Past game I co-wrote: “The Remaking of the Medieval World, 1204.” First, what is Reacting…
Adam Bierstedt (Ludohistory) One research trend in game studies deals with the relationship between a player and their “avatar” in the world. Players tend to model their avatars on themselves,…