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The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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Fantasy Medievalism in The Witcher MAMG25

Dungeons & Distortions: The Pseudo-Norse berserkir in The Witcher 3: Wild Hunt

Roderick Dale June 6, 2025 10Comments

By Roderick Dale and Markus Mindrebø (University of Stavanger) In The Witcher 3: The Wild Hunt, the Skellige Isles draw on post-medieval research to create a viking-inspired setting that satisfies…

Fantasy Medievalism in The Witcher MAMG25

The Witcher 3: un viaggio nel tempo e nello spazio dell’Europa medievale

Simone Fleres June 6, 2025 6Comments

By Simone Fleres (English Translation at foot of page) Per quanto si tratti di un gioco fantasy il lavoro di world building fatto prima dallo scrittore della saga Andrzej Sapkowski,…

Fantasy Medievalism in The Witcher MAMG25

Female Voices in a Medieval-Inspired Universe: a Brief Comparative Study of the Representation of Women in The Witcher Books and Video Games

Jessica Iolanda Costa Bispo June 6, 2025 6Comments

By Jéssica Iolanda Costa Bispo (Nova University Lisbon/CETAPS) The witcher Geralt of Rivia became, especially of late, a remarkable character in the Western collective imaginary, as a prominent figure in…

MAMG25 Race and Culture

Framing the Other Within: Sebhat of Sadai, Narrative Inversion, and Ethiopian Manuscript Aesthetics in Pentiment

Blair Apgar June 5, 2025 8Comments

By Blair Apgar (Kutztown University of Pennsylvania) “I know Tassing seems big to you, but the world is so much bigger than we can imagine.” – Brother Sebhat, Pentiment As…

MAMG25 Race and Culture

L’era dei rumors e il razzismo – Kingdom Come: Deliverance II

Simone Vitolo June 5, 2025 9Comments

By Simone Vitolo (University of Modena) (English Translation at foot of page) Il primo Kingdom Come: Deliverance, fu oggetto di critiche a causa della totale assenza di persone nere .…

MAMG25 Race and Culture

Globalities and Regionalities in Roleplaying across Culture and Race in Black Desert Online

Johansen Quijano June 5, 2025 6Comments

By Johansen Quijano (Tarrant County College, Trinity River Campus) Black Desert Online (BDO)’s struggles with globalities vs regionalities stem from how it draws from Western and East Asian aesthetic traditions,…

MAMG25 Participatory Heritage

We can be heroes, just for one day: Concepts of history in LARP

Merle Stratmann June 5, 2025 7Comments

By Merle Stratmann (Carl von Ossietzky-University Oldenburg) ‘Live Action Role Playing’ (LARP) is a form of public history. Conventions can take place in the setting of historical times, such as…

MAMG25 Participatory Heritage

Teaching the 16th Century with Pentiment

Lucas Haasis June 5, 2025 9Comments

By Lucas Haasis and Patrick Heike (Gamelab ‘Villa Geistreich’ in Oldenburg) Pentiment is a narrative adventure and crime game set in 16th-century Bavaria. It has attracted considerable attention from the…

MAMG25 Participatory Heritage

Social Media is Dungeons & Dragons

Stephen Yeager June 5, 2025 16Comments

By Stephen Yeager (Concordia University) Social media platforms like Facebook, Instagram, and X should be categorized generically as free-to-play ad-based mobile RPGs, descended from the frameworks for collaborative storytelling developed…

Alternative Approaches to Globalism MAMG25

Gaming Beyond the ‘Commons’: Counter-Hegemonic Readings of Medievalist Tropes

Vinicius Marino Carvalho June 5, 2025 8Comments

By Vinicius Marino Carvalho (Universidade Estadual de Campinas) Is this the way out? Modern fantasy shares a relatively consistent set of narrative and aesthetic references, roughly informed by medievalist artistic…

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Announcements MAMG26

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The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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