Teaching the 16th Century with Pentiment
By Lucas Haasis and Patrick Heike (Gamelab ‘Villa Geistreich’ in Oldenburg) Pentiment is a narrative adventure and crime game set in 16th-century Bavaria. It has attracted considerable attention from the…
By Lucas Haasis and Patrick Heike (Gamelab ‘Villa Geistreich’ in Oldenburg) Pentiment is a narrative adventure and crime game set in 16th-century Bavaria. It has attracted considerable attention from the…
By Stephen Yeager (Concordia University) Social media platforms like Facebook, Instagram, and X should be categorized generically as free-to-play ad-based mobile RPGs, descended from the frameworks for collaborative storytelling developed…
By Vinicius Marino Carvalho (Universidade Estadual de Campinas) Is this the way out? Modern fantasy shares a relatively consistent set of narrative and aesthetic references, roughly informed by medievalist artistic…
By Renata Leśniakiewicz-Drzymała (Jagiellonian University) During her mission to defeat the Order of the Ancients in AC Valhalla, the main character Eivor finds herself in Vinland, a Viking colony in…
By Robert Rouse (University of British Columbia) Introduction The latest iteration of the longrunning AAA franchise Age of Empires was developed in Vancouver, British Columbia, Canada during the period 2017-21.…
By Pratama Wirya Atmaja, Andreas Nugroho Sihananto, and Gredy Christian Hendrawan Putra (University of Pembangunan Nasional “Veteran” Jawa Timur, Indonesia) Regardless of the world’s increasing globalization, every nation still relies…
By Xinyu Kang (Peking University) and Yuantong Yun (Tsinghua University) Introduction: Low-Polygon Medievalism as Technical Mediation Low-polygon 3D assets dominate medieval-themed games, with 47% of Steam titles (2020-2023) using this…
By Shu Wan (University of Buffalo) In light of the persistence and prevalence of the exploitative perception of human-nature relations in RTS games, there is an urgent need to address…
By Emilienne Parchliniak (Sorbonne Nouvelle University) If Western games usually consist of an amalgamation of Christian stereotypical material perceived as medieval, many non-European games have appropriated the Middle Ages, drawing…
By Enrique Torres-Hergueta (University of Extremadura) Squaresoft’s Final Fantasy IX (2000) means a nostalgic tribute to earlier entries in the franchise and also a richly layered narrative artifact, as it…