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The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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Eurocentric Globalism MAMG25

Harnessing Nature by Hand: An Ecofeminist Critique of Age of Empires II

Shu Wan June 5, 2025 5Comments

By Shu Wan (University of Buffalo) In light of the persistence and prevalence of the exploitative perception of human-nature relations in RTS games, there is an urgent need to address…

Global Perspectives MAMG25

Gnosticism in the Medievalist Game Genshin Impact

Emilienne Parchliniak June 5, 2025 10Comments

By Emilienne Parchliniak (Sorbonne Nouvelle University) If Western games usually consist of an amalgamation of Christian stereotypical material perceived as medieval, many non-European games have appropriated the Middle Ages, drawing…

Global Perspectives MAMG25

Chivalric Quests and Nostalgic Aesthetics: Final Fantasy IX as Global Medieval British Romance

Enrique Torres-Hergueta June 5, 2025 6Comments

By Enrique Torres-Hergueta (University of Extremadura) Squaresoft’s Final Fantasy IX (2000) means a nostalgic tribute to earlier entries in the franchise and also a richly layered narrative artifact, as it…

Global Perspectives MAMG25

William Adams: A Monogatari Samurai Hero – Fictionalisations of Japanese History in Rekishi-Monogatari Games

Benjamin Dorrington Redder June 5, 2025 4Comments

By Benjamin Dorrington Redder (Ritsumeikan University) Fictionalisations of history within Japanese historical video games constitute a distinctive style of representing the Medieval past in contrast to the more commonly researched…

Global Perspectives MAMG25

Prosuming Regional Medievalisms – depictions, perceptions and imaginations of Rus’ in Russian-language computer games

Kristina Wittkamp June 5, 2025 10Comments

By Kristina Wittkamp (Universität Passau) Watch the presentation of the paper here: https://youtu.be/i1D6pzZ-3BA Computer games as an important part of our media-related participative environment enable audiences, players and prosumers (hybrid…

Game Design MAMG25

Dropcaps: A Word Game with a Medievalist Spin: A balanced, slow-paced puzzle experience for word and type nerds

Kelcey Gray June 4, 2025 7Comments

By Jessie Contour and Kelcey Gray (University of Texas at Austin) Illuminated manuscripts are celebrations of letterforms. So, too, is Dropcaps, a strategic word game with a medieval spirit. The…

Game Design MAMG25

The Visualization of Medieval Knowledge in Modern Video Games: Artistic and Architectural Approaches

Baykar Demir June 4, 2025 16Comments

By Baykar Demir (Istanbul Bilgi University) Introduction This paper explores how modern medievalist video games integrate art historical motifs to create immersive representations of the Middle Ages. By analyzing Kingdom…

Game Design MAMG25

The Birds (and The Bees) in Lombard Law-Scape

Thom Gobbitt June 4, 2025 16Comments

Figure 1. Falcon in flight (CC Tony Hisgett, 2011) Early medieval law codes offer an excellent resource for inspiring and informing the settings of Tabletop Roleplay Games (TTRPGs). For several…

Field of Glory: Rajas and Tribes MAMG25

On Piety and Power: Faith in Field of Glory: Kingdoms

James Baillie June 4, 2025 6Comments

By James Baillie For this look at Field of Glory: Kingdoms, I’m going to take a brief look at how the game handles religion. For my examples, I’m going to…

Field of Glory: Rajas and Tribes MAMG25

Religious Coexistence and Rough Tolerance in Field of Glory: Kingdoms

Juan Manuel Rubio Arevalo June 4, 2025 5Comments

By Juan Manuel Rubio Arevalo Field of Glory: Kingdoms presents a notably nuanced approach to interreligious relations in the Middle Ages—one that stands out among strategy titles. While medieval religiosity…

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Recent Posts

  • MAMG @ Leeds 2025
  • International Opportunities, International Challenges
  • Making Rajas of Asia: Modding Cultural Representation and Stateless Government in an Imperialist Game
  • The Eternal Presence of Holy War: The Procedural Rhetoric of Jihad and Crusade in Total War: Medieval 2
  • „Denn häufig haben sich auf seinem Wink und Befehl viele von ihnen von einer hohen Mauer hinunter gestürzt […]“: Die Tradierung des mittelalterlichen Mythos der Nizari Ismailis in Narration und Gameplay in Assassin’s Creed

Recent Comments

  1. Rob Houghton on Making Rajas of Asia: Modding Cultural Representation and Stateless Government in an Imperialist Game
  2. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 
  3. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 
  4. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 
  5. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 

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Categories

  • Aesthetics
  • Alternative Approaches to Globalism
  • Announcements
  • Art History and Historiography
  • Closing Remarks
  • Closing Remarks
  • Culture, Chronology and Fantasy
  • Eurocentric Globalism
  • Fantasy Medievalism in The Witcher
  • Field of Glory Day
  • Field of Glory: Kingdoms
  • Field of Glory: Rajas and Tribes
  • First Keynote
  • First Keynote
  • Game Design
  • Game Development
  • Global Perspectives
  • Globalism and Religion
  • Inclusivity, Exclusion and Dehumanisation
  • Interplayer Conflict and Cooperation
  • Italian Perspectives
  • Leeds IMC 2024
  • Leeds IMC 2025
  • MAMG24
  • MAMG25
  • MAMO 2025
  • Opening Address
  • Opening Address
  • Participatory Heritage
  • Race and Culture
  • Rebellion, Networks and Law
  • Roleplay and Empathy
  • Second Keynote
  • Second Keynote
  • Warfare and Violence

You Missed

Leeds IMC 2025

MAMG @ Leeds 2025

Closing Remarks MAMG25

International Opportunities, International Challenges

MAMG25 Second Keynote

Making Rajas of Asia: Modding Cultural Representation and Stateless Government in an Imperialist Game

Globalism and Religion MAMG25

The Eternal Presence of Holy War: The Procedural Rhetoric of Jihad and Crusade in Total War: Medieval 2

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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