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The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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Inclusivity, Exclusion and Dehumanisation

Bandits and thieves in RPGs: dehumanization and heroization of the criminal

Albert Leparc June 7, 2024 11Comments

Albert Leparc (Paris-Sorbonne University) Hi ! For my second paper for the MAMG, I’d like to give a broad-brush approach on my research about the most common – if not…

Inclusivity, Exclusion and Dehumanisation

The ‘Playersexuality’ Debate: Love, Romance, Identity, and Player Perceptions of Baldur’s Gate 3 and the Dragon Age Series

Christine Tomlinson June 7, 2024 6Comments

Christine Tomlinson (University of California, Irvine & University of Southern Denmark) Contemporary videogames increasingly emphasize agency for players, which is limited by the parameters of the game’s design. Role-playing games…

Inclusivity, Exclusion and Dehumanisation

Returning to an Imagined Past: How Game Mods Reinforce Anachronistic Medieval Fantasy

Blair Apgar June 7, 2024 14Comments

Blair Apgar (Elon University) Video games set in traditional fantasy worlds often draw inspiration from the Middle Age; though still largely divorced from academic conceptualizations of the period, modern titles…

Rebellion, Networks and Law

Law as Violence: Langobard Laws & Tabletop Roleplay Games

Thom Gobbitt June 7, 2024 8Comments

Thom Gobbitt (Austrian Academy of Sciences) My focus here is on violence and the rules systems of Tabletop Roleplay Games (TTRPGs), to address the question of whether rules for violence…

Rebellion, Networks and Law

Relationships in crisis: Visualising and analysing the breakdown of medieval aristocratic networks with Crusader Kings

Markus Mindrebo June 7, 2024 7Comments

Markus Mindrebø (University of Stavanger) Paradox Interactive’s Crusader Kings series of games provides excellent opportunities to explore and visualise the development and breakdown of medieval aristocratic relationships. Utilising its mechanics…

Rebellion, Networks and Law

Beyond Feudalism: how modern games can handle internecine conflicts in early medieval polities

Arturo Mariano Iannace June 7, 2024 11Comments

Arturo Mariano Iannace (IMT School for Advanced Studies Lucca) Despite the sheer number of games with a medieval setting having been developed, only a few deal with internecine conflicts. This…

Italian Perspectives

Beyond the Battlefield: medieval war and RTS games

Simone Fleres June 7, 2024 4Comments

Simone Fleres (English Translation at foot of page) I giochi di strategia in tempo reale (RTS) con ambientazione storica offrono un’immagine della storia che tende a essere deterministica e orientata…

Italian Perspectives

Alleanze e intrighi: la diplomazia in Age of Empires II

Simone Vitolo June 7, 2024 6Comments

Simone Vitolo (University of Turin) Transcript (English Translation at foot of page) Per il mio intervento, ho deciso di concentrarmi su Age of Empires II, sviluppato da Ensemble Studios a…

Italian Perspectives

Conflitto e Cooperazione negli Imperi Romani, Occidentale e Orientale, in Total War: Attila

Simone Divincenzo June 7, 2024 9Comments

Simone Divincenzo (University of Genoa) (English Translation at foot of page) Introduzione Attila Total War è un videogame che vide la luce il 17 Gennaio 2015. Il gioco è ambientato…

Italian Perspectives

World of Warcraft, l’evoluzione di un MOORPG dal sapore medievale

Luigi D Anto June 7, 2024 13Comments

Luigi D’Anto’ (Università degli studi di Napoli Federico II) (English Translation at foot of page) Dal suo anno di lancio, il 2004, World of Warcraft (siglato in WoW) è tra…

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Recent Posts

  • Closing Remarks
  • ‘The Problem with Paladins: Eulogising Crusaders in CRPGs’
  • Agendered Alchemy? Postmodern Rebis Analysis in Elden Ring
  • The Sign Is Added Later: Blood Magic and the Moralisation of Possible Worlds
  • When the Past Returns as the Future: The New Rome in the Wasteland and the Roman Metaphor in Fallout: New Vegas

Recent Comments

  1. Poppy Tester on The Wilderness, Self-Reliance and Community in Medieval Dynasty
  2. Quangang Li on Reimagining Medievalism in Chinese-Language Games: Wind Fantasy III and IV
  3. Quangang Li on Reimagining Medievalism in Chinese-Language Games: Wind Fantasy III and IV
  4. Quangang Li on Reimagining Medievalism in Chinese-Language Games: Wind Fantasy III and IV
  5. Rob Houghton on The Dark Ages over Innistrad: Medievalism and Gothic Horror intersection in Magic the Gathering

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You Missed

MAMG26

Closing Remarks

Alchemy and deviance MAMG26

‘The Problem with Paladins: Eulogising Crusaders in CRPGs’

Alchemy and deviance MAMG26

Agendered Alchemy? Postmodern Rebis Analysis in Elden Ring

Alchemy and deviance MAMG26

The Sign Is Added Later: Blood Magic and the Moralisation of Possible Worlds

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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