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The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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Announcements Leeds IMC 2024

MAMG @ Leeds IMC 2024

Rob Houghton June 24, 2024 0Comment

We’re delighted to be returning to the International Medieval Congress at the University of Leeds next week. We’ve got 18 papers in person and online spread over two days of…

Field of Glory Day

Field of Glory Day 2024

Rob Houghton June 17, 2024 0Comment

We were delighted to participate in Slitherine Games‘ Field of Glory Day as part of the fifth Middle Ages in Modern Games Asynchronous Conference on 4 June 2024. From Slitherine…

Closing Remarks

Five Years of the Middle Ages in Modern Games

Rob Houghton June 7, 2024 8Comments

Robert Houghton (University of Winchester) So, this is the end of the fifth Middle Ages in Modern Games Asynchronous conference. Once again, we’ve had an impressive range of papers from…

Second Keynote

The Sonic Environments of Medieval(ist) Games

Karen Cook June 7, 2024 4Comments

Karen Cook (Hartt School, University of Hartford) This keynote is culled from a chapter forthcoming in Music and Sonic Environments in Video Games: Listening to and Performing Ludic Soundscapes, eds.…

Inclusivity, Exclusion and Dehumanisation

Who is the Real Enemy? The Races of Elves and Giants in God of War (2018)

Renata Lesniakiewicz-Drzymala June 7, 2024 7Comments

Renata Leśniakiewicz-Drzymała (Jagiellonian University, Kraków) In Norse mythology, apart from Gods and Men, there are also other races, including Elves and Giants. Elves are traditionally seen as luminous beings associated…

Inclusivity, Exclusion and Dehumanisation

Bandits and thieves in RPGs: dehumanization and heroization of the criminal

Albert Leparc June 7, 2024 11Comments

Albert Leparc (Paris-Sorbonne University) Hi ! For my second paper for the MAMG, I’d like to give a broad-brush approach on my research about the most common – if not…

Inclusivity, Exclusion and Dehumanisation

The ‘Playersexuality’ Debate: Love, Romance, Identity, and Player Perceptions of Baldur’s Gate 3 and the Dragon Age Series

Christine Tomlinson June 7, 2024 6Comments

Christine Tomlinson (University of California, Irvine & University of Southern Denmark) Contemporary videogames increasingly emphasize agency for players, which is limited by the parameters of the game’s design. Role-playing games…

Inclusivity, Exclusion and Dehumanisation

Returning to an Imagined Past: How Game Mods Reinforce Anachronistic Medieval Fantasy

Blair Apgar June 7, 2024 14Comments

Blair Apgar (Elon University) Video games set in traditional fantasy worlds often draw inspiration from the Middle Age; though still largely divorced from academic conceptualizations of the period, modern titles…

Rebellion, Networks and Law

Law as Violence: Langobard Laws & Tabletop Roleplay Games

Thom Gobbitt June 7, 2024 8Comments

Thom Gobbitt (Austrian Academy of Sciences) My focus here is on violence and the rules systems of Tabletop Roleplay Games (TTRPGs), to address the question of whether rules for violence…

Rebellion, Networks and Law

Relationships in crisis: Visualising and analysing the breakdown of medieval aristocratic networks with Crusader Kings

Markus Mindrebo June 7, 2024 7Comments

Markus Mindrebø (University of Stavanger) Paradox Interactive’s Crusader Kings series of games provides excellent opportunities to explore and visualise the development and breakdown of medieval aristocratic relationships. Utilising its mechanics…

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Recent Posts

  • Call for Papers: MAMG @ Leeds IMC 2026
  • MAMG @ Leeds 2025
  • International Opportunities, International Challenges
  • Making Rajas of Asia: Modding Cultural Representation and Stateless Government in an Imperialist Game
  • The Eternal Presence of Holy War: The Procedural Rhetoric of Jihad and Crusade in Total War: Medieval 2

Recent Comments

  1. Rob Houghton on Making Rajas of Asia: Modding Cultural Representation and Stateless Government in an Imperialist Game
  2. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 
  3. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 
  4. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 
  5. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 

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Categories

  • Aesthetics
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  • Announcements
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  • Calls for Papers
  • Closing Remarks
  • Closing Remarks
  • Culture, Chronology and Fantasy
  • Eurocentric Globalism
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  • Field of Glory Day
  • Field of Glory: Kingdoms
  • Field of Glory: Rajas and Tribes
  • First Keynote
  • First Keynote
  • Game Design
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  • Inclusivity, Exclusion and Dehumanisation
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  • Leeds IMC 2024
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  • Participatory Heritage
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  • Rebellion, Networks and Law
  • Roleplay and Empathy
  • Second Keynote
  • Second Keynote
  • Warfare and Violence

You Missed

Announcements Calls for Papers Leeds IMC 2026

Call for Papers: MAMG @ Leeds IMC 2026

Leeds IMC 2025

MAMG @ Leeds 2025

Closing Remarks MAMG25

International Opportunities, International Challenges

MAMG25 Second Keynote

Making Rajas of Asia: Modding Cultural Representation and Stateless Government in an Imperialist Game

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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