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The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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MAMG25 Participatory Heritage

Social Media is Dungeons & Dragons

Stephen Yeager June 5, 2025 16Comments

By Stephen Yeager (Concordia University) Social media platforms like Facebook, Instagram, and X should be categorized generically as free-to-play ad-based mobile RPGs, descended from the frameworks for collaborative storytelling developed…

Alternative Approaches to Globalism MAMG25

Gaming Beyond the ‘Commons’: Counter-Hegemonic Readings of Medievalist Tropes

Vinicius Marino Carvalho June 5, 2025 8Comments

By Vinicius Marino Carvalho (Universidade Estadual de Campinas) Is this the way out? Modern fantasy shares a relatively consistent set of narrative and aesthetic references, roughly informed by medievalist artistic…

Alternative Approaches to Globalism MAMG25

Stranger in a Strange Land: Eivor’s Encounter with the Mohawk Culture in Assassin’s Creed: Valhalla

Renata Lesniakiewicz-Drzymala June 5, 2025 4Comments

By Renata Leśniakiewicz-Drzymała (Jagiellonian University) During her mission to defeat the Order of the Ancients in AC Valhalla, the main character Eivor finds herself in Vinland, a Viking colony in…

Alternative Approaches to Globalism MAMG25

A Left-Coast Medieval: Progressive Medievalism in Age of Empires IV

Robert Rouse June 5, 2025 14Comments

By Robert Rouse (University of British Columbia) Introduction The latest iteration of the longrunning AAA franchise Age of Empires was developed in Vancouver, British Columbia, Canada during the period 2017-21.…

Eurocentric Globalism MAMG25

How Civilization V Brings Historical Nations to the Global Stage: Analysis of the Game’s Majapahit-Era Indonesia

Pratama Wirya Atmaja June 5, 2025 5Comments

By Pratama Wirya Atmaja, Andreas Nugroho Sihananto, and Gredy Christian Hendrawan Putra (University of Pembangunan Nasional “Veteran” Jawa Timur, Indonesia) Regardless of the world’s increasing globalization, every nation still relies…

Eurocentric Globalism MAMG25

Pixel to Parallax: Low-Poly Cartographies of Medieval Spatial Narrative in Games

Xinyu Kang June 5, 2025 6Comments

By Xinyu Kang (Peking University) and Yuantong Yun (Tsinghua University) Introduction: Low-Polygon Medievalism as Technical Mediation Low-polygon 3D assets dominate medieval-themed games, with 47% of Steam titles (2020-2023) using this…

Eurocentric Globalism MAMG25

Harnessing Nature by Hand: An Ecofeminist Critique of Age of Empires II

Shu Wan June 5, 2025 5Comments

By Shu Wan (University of Buffalo) In light of the persistence and prevalence of the exploitative perception of human-nature relations in RTS games, there is an urgent need to address…

Global Perspectives MAMG25

Gnosticism in the Medievalist Game Genshin Impact

Emilienne Parchliniak June 5, 2025 10Comments

By Emilienne Parchliniak (Sorbonne Nouvelle University) If Western games usually consist of an amalgamation of Christian stereotypical material perceived as medieval, many non-European games have appropriated the Middle Ages, drawing…

Global Perspectives MAMG25

Chivalric Quests and Nostalgic Aesthetics: Final Fantasy IX as Global Medieval British Romance

Enrique Torres-Hergueta June 5, 2025 6Comments

By Enrique Torres-Hergueta (University of Extremadura) Squaresoft’s Final Fantasy IX (2000) means a nostalgic tribute to earlier entries in the franchise and also a richly layered narrative artifact, as it…

Global Perspectives MAMG25

William Adams: A Monogatari Samurai Hero – Fictionalisations of Japanese History in Rekishi-Monogatari Games

Benjamin Dorrington Redder June 5, 2025 4Comments

By Benjamin Dorrington Redder (Ritsumeikan University) Fictionalisations of history within Japanese historical video games constitute a distinctive style of representing the Medieval past in contrast to the more commonly researched…

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Recent Posts

  • Closing Remarks
  • ‘The Problem with Paladins: Eulogising Crusaders in CRPGs’
  • Agendered Alchemy? Postmodern Rebis Analysis in Elden Ring
  • The Sign Is Added Later: Blood Magic and the Moralisation of Possible Worlds
  • When the Past Returns as the Future: The New Rome in the Wasteland and the Roman Metaphor in Fallout: New Vegas

Recent Comments

  1. Poppy Tester on The Wilderness, Self-Reliance and Community in Medieval Dynasty
  2. Quangang Li on Reimagining Medievalism in Chinese-Language Games: Wind Fantasy III and IV
  3. Quangang Li on Reimagining Medievalism in Chinese-Language Games: Wind Fantasy III and IV
  4. Quangang Li on Reimagining Medievalism in Chinese-Language Games: Wind Fantasy III and IV
  5. Rob Houghton on The Dark Ages over Innistrad: Medievalism and Gothic Horror intersection in Magic the Gathering

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  • Time and death
  • Uncategorized
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You Missed

MAMG26

Closing Remarks

Alchemy and deviance MAMG26

‘The Problem with Paladins: Eulogising Crusaders in CRPGs’

Alchemy and deviance MAMG26

Agendered Alchemy? Postmodern Rebis Analysis in Elden Ring

Alchemy and deviance MAMG26

The Sign Is Added Later: Blood Magic and the Moralisation of Possible Worlds

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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