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The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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Rebellion, Networks and Law

Beyond Feudalism: how modern games can handle internecine conflicts in early medieval polities

Arturo Mariano Iannace June 7, 2024 11Comments

Arturo Mariano Iannace (IMT School for Advanced Studies Lucca) Despite the sheer number of games with a medieval setting having been developed, only a few deal with internecine conflicts. This…

Italian Perspectives

Beyond the Battlefield: medieval war and RTS games

Simone Fleres June 7, 2024 4Comments

Simone Fleres (English Translation at foot of page) I giochi di strategia in tempo reale (RTS) con ambientazione storica offrono un’immagine della storia che tende a essere deterministica e orientata…

Italian Perspectives

Alleanze e intrighi: la diplomazia in Age of Empires II

Simone Vitolo June 7, 2024 6Comments

Simone Vitolo (University of Turin) Transcript (English Translation at foot of page) Per il mio intervento, ho deciso di concentrarmi su Age of Empires II, sviluppato da Ensemble Studios a…

Italian Perspectives

Conflitto e Cooperazione negli Imperi Romani, Occidentale e Orientale, in Total War: Attila

Simone Divincenzo June 7, 2024 9Comments

Simone Divincenzo (University of Genoa) (English Translation at foot of page) Introduzione Attila Total War è un videogame che vide la luce il 17 Gennaio 2015. Il gioco è ambientato…

Italian Perspectives

World of Warcraft, l’evoluzione di un MOORPG dal sapore medievale

Luigi D Anto June 7, 2024 13Comments

Luigi D’Anto’ (Università degli studi di Napoli Federico II) (English Translation at foot of page) Dal suo anno di lancio, il 2004, World of Warcraft (siglato in WoW) è tra…

Art History and Historiography

Nobunaga’s Ambition and Contemporary Japan: History of Medieval Historiography, Medievalism, and Historical Subcultures

Hirohito TSUJI 辻󠄀 博仁 June 6, 2024 5Comments

Hirohito TSUJI (University of East Anglia) Nobunaga’s Ambition is a series of historical simulation games in the Sengoku and the Azuchi-Momoyama periods of medieval Japan. As a strategic war game,…

Art History and Historiography

History is Written by the House Leader: Perspectivism in Fire Emblem: Three Houses:

Quinn Bouabsa-Marriott June 6, 2024 6Comments

Quinn Bouabsa-Marriott (University of St Andrews) In Fire Emblem: Three Houses, the continent of Fódlan is divided by three nations: the Adestrian Empire; the Holy Kingdom of Faerghus; and the…

Art History and Historiography

Renaissance Magic Against a Medieval World: An Art-Historical Reading of Elden Ring’s Raya Lucaria Academy

Mikael Sebag June 6, 2024 7Comments

Mikael D. Sebag (University of California, Irvine) The art direction of Elden Ring (FromSoftware, 2022) bears a clear thematic and visual indebtedness to the European Dark Ages (c. 500–1000 CE).…

Interplayer Conflict and Cooperation

Feudalism and Intercommunity Feuds: A look at the rivalry between the Overwatch and Valorant Community

Shashvat Singh June 6, 2024 5Comments

Shashvat Singh (Uppsala University) One of the most defining hierarchical systems in Europe during the medieval period was the feudal system. The feudal system existed in a myriad of forms…

Interplayer Conflict and Cooperation

Survival Strategies in LARPs: Conflict or Cooperation?

Anastasija Ropa June 6, 2024 11Comments

Anastasija Ropa and Eddy Rops (Latvian Academy of Sport Education) Transcript: While socializing at the annual May Count Festival, an event which brings fantasy and history together, in May 2024…

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Recent Posts

  • Call for Papers: MAMG @ Leeds IMC 2026
  • MAMG @ Leeds 2025
  • International Opportunities, International Challenges
  • Making Rajas of Asia: Modding Cultural Representation and Stateless Government in an Imperialist Game
  • The Eternal Presence of Holy War: The Procedural Rhetoric of Jihad and Crusade in Total War: Medieval 2

Recent Comments

  1. Rob Houghton on Making Rajas of Asia: Modding Cultural Representation and Stateless Government in an Imperialist Game
  2. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 
  3. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 
  4. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 
  5. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 

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Categories

  • Aesthetics
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  • Announcements
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  • Closing Remarks
  • Closing Remarks
  • Culture, Chronology and Fantasy
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  • Leeds IMC 2024
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  • Opening Address
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  • Participatory Heritage
  • Race and Culture
  • Rebellion, Networks and Law
  • Roleplay and Empathy
  • Second Keynote
  • Second Keynote
  • Warfare and Violence

You Missed

Announcements Calls for Papers Leeds IMC 2026

Call for Papers: MAMG @ Leeds IMC 2026

Leeds IMC 2025

MAMG @ Leeds 2025

Closing Remarks MAMG25

International Opportunities, International Challenges

MAMG25 Second Keynote

Making Rajas of Asia: Modding Cultural Representation and Stateless Government in an Imperialist Game

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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