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The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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Global Perspectives MAMG25

Prosuming Regional Medievalisms – depictions, perceptions and imaginations of Rus’ in Russian-language computer games

Kristina Wittkamp June 5, 2025 10Comments

By Kristina Wittkamp (Universität Passau) Watch the presentation of the paper here: https://youtu.be/i1D6pzZ-3BA Computer games as an important part of our media-related participative environment enable audiences, players and prosumers (hybrid…

Game Design MAMG25

Dropcaps: A Word Game with a Medievalist Spin: A balanced, slow-paced puzzle experience for word and type nerds

Kelcey Gray June 4, 2025 7Comments

By Jessie Contour and Kelcey Gray (University of Texas at Austin) Illuminated manuscripts are celebrations of letterforms. So, too, is Dropcaps, a strategic word game with a medieval spirit. The…

Game Design MAMG25

The Visualization of Medieval Knowledge in Modern Video Games: Artistic and Architectural Approaches

Baykar Demir June 4, 2025 16Comments

By Baykar Demir (Istanbul Bilgi University) Introduction This paper explores how modern medievalist video games integrate art historical motifs to create immersive representations of the Middle Ages. By analyzing Kingdom…

Game Design MAMG25

The Birds (and The Bees) in Lombard Law-Scape

Thom Gobbitt June 4, 2025 16Comments

Figure 1. Falcon in flight (CC Tony Hisgett, 2011) Early medieval law codes offer an excellent resource for inspiring and informing the settings of Tabletop Roleplay Games (TTRPGs). For several…

Field of Glory: Rajas and Tribes MAMG25

On Piety and Power: Faith in Field of Glory: Kingdoms

James Baillie June 4, 2025 6Comments

By James Baillie For this look at Field of Glory: Kingdoms, I’m going to take a brief look at how the game handles religion. For my examples, I’m going to…

Field of Glory: Rajas and Tribes MAMG25

Religious Coexistence and Rough Tolerance in Field of Glory: Kingdoms

Juan Manuel Rubio Arevalo June 4, 2025 5Comments

By Juan Manuel Rubio Arevalo Field of Glory: Kingdoms presents a notably nuanced approach to interreligious relations in the Middle Ages—one that stands out among strategy titles. While medieval religiosity…

Field of Glory: Rajas and Tribes MAMG25

Authority in Field of Glory: Kingdoms. Mechanics, referents, and possible developments

Arturo Mariano Iannace June 4, 2025 8Comments

By Arturo Mariano Iannace Authority is a central concept in Field of Glory: Kingdoms. According to the game manual, Authority “represents the control the ruler has over his realm.” While…

Field of Glory: Rajas and Tribes MAMG25

Rajas and Tribes Interview

Rob Houghton June 4, 2025 4Comments

By Robert Houghton (University of Winchester), AGEod, and Slitherine Field of Glory: Kingdoms is a marvelously deep and complex Grand Strategy Game set in the central Middle Ages and developed…

First Keynote MAMG25

Playing with the Past: Cultural Integrity in Narrative Gaming

Stevan Anastasoff June 4, 2025 20Comments

By Stevan Anastasoff (Independent Game Developer) https://youtu.be/W1H3DN-um6M Hello, I’m Stevan Anastasoff, and I’ve been making games of one sort or another professionally for most of the past three decades, but…

MAMG25 Opening Address

‘Globalisms’ and ‘Regionalisms’ in the Middle Ages in Modern Games

Rob Houghton June 4, 2025 3Comments

By Robert Houghton (University of Winchester) We’re back with the sixth Middle Ages in Modern Games Asynchronous Conference! We’ve got a busy three days ahead of us with written and…

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Recent Posts

  • Closing Remarks
  • ‘The Problem with Paladins: Eulogising Crusaders in CRPGs’
  • Agendered Alchemy? Postmodern Rebis Analysis in Elden Ring
  • The Sign Is Added Later: Blood Magic and the Moralisation of Possible Worlds
  • When the Past Returns as the Future: The New Rome in the Wasteland and the Roman Metaphor in Fallout: New Vegas

Recent Comments

  1. Poppy Tester on The Wilderness, Self-Reliance and Community in Medieval Dynasty
  2. Quangang Li on Reimagining Medievalism in Chinese-Language Games: Wind Fantasy III and IV
  3. Quangang Li on Reimagining Medievalism in Chinese-Language Games: Wind Fantasy III and IV
  4. Quangang Li on Reimagining Medievalism in Chinese-Language Games: Wind Fantasy III and IV
  5. Rob Houghton on The Dark Ages over Innistrad: Medievalism and Gothic Horror intersection in Magic the Gathering

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Categories

  • Aesthetics
  • Alchemy and deviance
  • Alternative Approaches to Globalism
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  • Closing Remarks
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  • Field of Glory Day
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  • Field of Glory: Rajas and Tribes
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  • Opening Address
  • Opening Address
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  • Participatory Heritage
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  • Rebellion, Networks and Law
  • Roleplay and Empathy
  • Second Keynote
  • Second Keynote
  • Time and death
  • Uncategorized
  • Warfare and Violence

You Missed

MAMG26

Closing Remarks

Alchemy and deviance MAMG26

‘The Problem with Paladins: Eulogising Crusaders in CRPGs’

Alchemy and deviance MAMG26

Agendered Alchemy? Postmodern Rebis Analysis in Elden Ring

Alchemy and deviance MAMG26

The Sign Is Added Later: Blood Magic and the Moralisation of Possible Worlds

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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