Skip to Content

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

  • Home
  • About MAMG
  • Asynchronous Conference
  • MAMG @ Leeds IMC
  • Organising Committee
  • Previous editions
  • Resources
MAMG25 Race and Culture

L’era dei rumors e il razzismo – Kingdom Come: Deliverance II

Simone Vitolo June 5, 2025 9Comments

By Simone Vitolo (University of Modena) (English Translation at foot of page) Il primo Kingdom Come: Deliverance, fu oggetto di critiche a causa della totale assenza di persone nere .…

MAMG25 Race and Culture

Globalities and Regionalities in Roleplaying across Culture and Race in Black Desert Online

Johansen Quijano June 5, 2025 6Comments

By Johansen Quijano (Tarrant County College, Trinity River Campus) Black Desert Online (BDO)’s struggles with globalities vs regionalities stem from how it draws from Western and East Asian aesthetic traditions,…

MAMG25 Participatory Heritage

We can be heroes, just for one day: Concepts of history in LARP

Merle Stratmann June 5, 2025 7Comments

By Merle Stratmann (Carl von Ossietzky-University Oldenburg) ‘Live Action Role Playing’ (LARP) is a form of public history. Conventions can take place in the setting of historical times, such as…

MAMG25 Participatory Heritage

Teaching the 16th Century with Pentiment

Lucas Haasis June 5, 2025 9Comments

By Lucas Haasis and Patrick Heike (Gamelab ‘Villa Geistreich’ in Oldenburg) Pentiment is a narrative adventure and crime game set in 16th-century Bavaria. It has attracted considerable attention from the…

MAMG25 Participatory Heritage

Social Media is Dungeons & Dragons

Stephen Yeager June 5, 2025 16Comments

By Stephen Yeager (Concordia University) Social media platforms like Facebook, Instagram, and X should be categorized generically as free-to-play ad-based mobile RPGs, descended from the frameworks for collaborative storytelling developed…

Alternative Approaches to Globalism MAMG25

Gaming Beyond the ‘Commons’: Counter-Hegemonic Readings of Medievalist Tropes

Vinicius Marino Carvalho June 5, 2025 8Comments

By Vinicius Marino Carvalho (Universidade Estadual de Campinas) Is this the way out? Modern fantasy shares a relatively consistent set of narrative and aesthetic references, roughly informed by medievalist artistic…

Alternative Approaches to Globalism MAMG25

Stranger in a Strange Land: Eivor’s Encounter with the Mohawk Culture in Assassin’s Creed: Valhalla

Renata Lesniakiewicz-Drzymala June 5, 2025 4Comments

By Renata Leśniakiewicz-Drzymała (Jagiellonian University) During her mission to defeat the Order of the Ancients in AC Valhalla, the main character Eivor finds herself in Vinland, a Viking colony in…

Alternative Approaches to Globalism MAMG25

A Left-Coast Medieval: Progressive Medievalism in Age of Empires IV

Robert Rouse June 5, 2025 14Comments

By Robert Rouse (University of British Columbia) Introduction The latest iteration of the longrunning AAA franchise Age of Empires was developed in Vancouver, British Columbia, Canada during the period 2017-21.…

Eurocentric Globalism MAMG25

How Civilization V Brings Historical Nations to the Global Stage: Analysis of the Game’s Majapahit-Era Indonesia

Pratama Wirya Atmaja June 5, 2025 5Comments

By Pratama Wirya Atmaja, Andreas Nugroho Sihananto, and Gredy Christian Hendrawan Putra (University of Pembangunan Nasional “Veteran” Jawa Timur, Indonesia) Regardless of the world’s increasing globalization, every nation still relies…

Eurocentric Globalism MAMG25

Pixel to Parallax: Low-Poly Cartographies of Medieval Spatial Narrative in Games

Xinyu Kang June 5, 2025 6Comments

By Xinyu Kang (Peking University) and Yuantong Yun (Tsinghua University) Introduction: Low-Polygon Medievalism as Technical Mediation Low-polygon 3D assets dominate medieval-themed games, with 47% of Steam titles (2020-2023) using this…

Posts pagination

1 2 3 … 9

« Previous Page — Next Page »

Recent Posts

  • MAMG @ Leeds 2025
  • International Opportunities, International Challenges
  • Making Rajas of Asia: Modding Cultural Representation and Stateless Government in an Imperialist Game
  • The Eternal Presence of Holy War: The Procedural Rhetoric of Jihad and Crusade in Total War: Medieval 2
  • „Denn häufig haben sich auf seinem Wink und Befehl viele von ihnen von einer hohen Mauer hinunter gestürzt […]“: Die Tradierung des mittelalterlichen Mythos der Nizari Ismailis in Narration und Gameplay in Assassin’s Creed

Recent Comments

  1. Rob Houghton on Making Rajas of Asia: Modding Cultural Representation and Stateless Government in an Imperialist Game
  2. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 
  3. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 
  4. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 
  5. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 

Archives

  • July 2025
  • June 2025
  • May 2025
  • February 2025
  • December 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024

Categories

  • Aesthetics
  • Alternative Approaches to Globalism
  • Announcements
  • Art History and Historiography
  • Closing Remarks
  • Closing Remarks
  • Culture, Chronology and Fantasy
  • Eurocentric Globalism
  • Fantasy Medievalism in The Witcher
  • Field of Glory Day
  • Field of Glory: Kingdoms
  • Field of Glory: Rajas and Tribes
  • First Keynote
  • First Keynote
  • Game Design
  • Game Development
  • Global Perspectives
  • Globalism and Religion
  • Inclusivity, Exclusion and Dehumanisation
  • Interplayer Conflict and Cooperation
  • Italian Perspectives
  • Leeds IMC 2024
  • Leeds IMC 2025
  • MAMG24
  • MAMG25
  • MAMO 2025
  • Opening Address
  • Opening Address
  • Participatory Heritage
  • Race and Culture
  • Rebellion, Networks and Law
  • Roleplay and Empathy
  • Second Keynote
  • Second Keynote
  • Warfare and Violence

You Missed

Leeds IMC 2025

MAMG @ Leeds 2025

Closing Remarks MAMG25

International Opportunities, International Challenges

MAMG25 Second Keynote

Making Rajas of Asia: Modding Cultural Representation and Stateless Government in an Imperialist Game

Globalism and Religion MAMG25

The Eternal Presence of Holy War: The Procedural Rhetoric of Jihad and Crusade in Total War: Medieval 2

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

Copyright © All rights reserved | Hosted by Exilian | Blogus by Themeansar.