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The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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Game Development

Fall of Gelgel Empire: Root of Bali’s Warring Era in Fall of Bali

Muhammad Abdul Karim June 6, 2024 7Comments

Muhammad Abdul Karim (Sengkala Dev) Fall of Bali is a historical strategy game set in Bali’s warring era from 1767 until 1908. The game’s area covers from Eastern Salient of…

Culture, Chronology and Fantasy

Analyzing the Grimdark Neomedieval Chronotope in The Witcher Game Series

Homeira Baghbanmoshiri June 6, 2024 15Comments

Homeira Baghbanmoshiri (Kobe University) This presentation aims to explore the simulated chronotope within The Witcher game series from a postmodern perspective to discover its nature and its connection to the…

Culture, Chronology and Fantasy

Palimpsestic Fantoms in Assassin’s Creed: Revelations (2011) — A Reading on cooperation and conflict through encounters between Early Modernity and Medievalism

Yujia Flavia Jin June 6, 2024 11Comments

Yujia (Flavia) Jin (University of Glasgow) Cooperation and conflict, inspired by historical sources and figures, are pivotal in Assassin’s Creed: Revelations (2011), the concluding episode of the Ezio Auditore da…

Culture, Chronology and Fantasy

For the Divines, the Emperor, and the Tribunal: East-West Cultural Cooperation and Conflict in The Elder Scrolls III: Morrowind

Pratama Wirya Atmaja June 6, 2024 11Comments

Pratama Wirya Atmaja, Andreas Nugroho Sihananto, and M. Afdal Susilo Aji (University of Pembangunan Nasional “Veteran” Jawa Timur, Indonesia) Morrowind, the third main title in The Elder Scrolls series, is…

Warfare and Violence

From History to Fantasy: Exploring the Dynamics of Medieval Warfare in Gaming

Johansen Quijano June 5, 2024 15Comments

Johansen Quijano (Tarrant County College) The military histories of the Middle Ages are often ignored in favor of the more romantic conflicts of Ancient Greece and Rome (Di Placido, 2023)…

Warfare and Violence

The Iberian struggle as a structuralist representation of the Reconquista in Crusader Kings III

Arthur Antônio Soares de Oliveira June 5, 2024 9Comments

Arthur Antônio Soares de Oliveira (Federal University of Espírito Santo) Many widely successful and influential historical videogames present their narrative in a rather simplistic manner: the player’s action guide a…

Warfare and Violence

Warriors of the Virtual Past: Unravelling Historical Conflicts in Assassin’s Creed: Valhalla

Enrique Torres-Hergueta June 5, 2024 9Comments

Enrique Torres-Hergueta (University of Seville) The concept of enemy is inherent to societies. That “other” means a threat, so the “we”/“they” dichotomy has built identities since tribal conflicts. Throughout the…

Roleplay and Empathy

How Information Moves: Character Networks in Role-playing Games

James Baillie June 5, 2024 13Comments

James Baillie (Austrian Academy of Sciences) Connections between people are vital to the movement of information and the creation of social status and identity in modern and medieval societies alike.…

Roleplay and Empathy

A Collaborative Crime Against Humanity: Creating the Siege and Sack of Constantinople in The Remaking of the Medieval World, 1204

John Giebfried June 5, 2024 9Comments

John Giebfried (University of Vienna) Transcript: Hello. Today I will discuss a Reacting to the Past game I co-wrote: “The Remaking of the Medieval World, 1204.” First, what is Reacting…

Roleplay and Empathy

Modeling Medieval Mentalities – Some Promising Trends in Historical Games

Adam Bierstedt June 5, 2024 13Comments

Adam Bierstedt (Ludohistory) One research trend in game studies deals with the relationship between a player and their “avatar” in the world. Players tend to model their avatars on themselves,…

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Recent Comments

  1. Rob Houghton on Making Rajas of Asia: Modding Cultural Representation and Stateless Government in an Imperialist Game
  2. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 
  3. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 
  4. Hirohito TSUJI on Religious Tensions: The Itatehyōzu Shrine in Assassin’s Creed Shadows 
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Leeds IMC 2026

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Announcements MAMG26

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Announcements Calls for Papers Leeds IMC 2026

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The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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