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The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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Announcements MAMG24

The Middle Ages in Modern Games – Conference Programme 2024

Rob Houghton May 28, 2024 2Comments

We’re excited to welcome everyone to the fifth Middle Ages in Modern Games Asynchronous Conference on 4-7 June. This event consists of four days of written papers and videos addressing…

Announcements

The Middle Ages in Modern Games Asynchronous Conference

admin April 8, 2024 0Comment

The Fifth Middle Ages in Modern Games Asynchronous Conference will take place on 4-7 June. Join us here for four days of papers on any and all aspects of the…

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Recent Posts

  • When an era comes to an end: agency, memory and micro-history in Pentiment
  • “Some may call this junk. Me, I call them treasures”: Invisible Trade Networks and Possible Worlds in The Elder Scrolls Series
  • Medievalisms and Opposition to Hegemonic Institutions in Worlds Beyond Number: The Wizard, the Witch, and the Wild One
  • Reimagining Medievalism in Chinese-Language Games: Wind Fantasy III and IV
  • Between Feudalism and Empire: Liminal Temporality and (un)Grounded Aesthetics in Final Fantasy XVI

Recent Comments

  1. James Baillie on “Some may call this junk. Me, I call them treasures”: Invisible Trade Networks and Possible Worlds in The Elder Scrolls Series
  2. Vinicius Marino Carvalho on “Some may call this junk. Me, I call them treasures”: Invisible Trade Networks and Possible Worlds in The Elder Scrolls Series
  3. Vinicius Marino Carvalho on When an era comes to an end: agency, memory and micro-history in Pentiment
  4. Andrew Griffiths on “Some may call this junk. Me, I call them treasures”: Invisible Trade Networks and Possible Worlds in The Elder Scrolls Series
  5. Anastasija Ropa on Possibles Lives: An Autoethnographic Journey Into a Lifetime Engagement with One TTRPG/LARP

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Categories

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  • Second Keynote
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  • Time and death
  • Uncategorized
  • Warfare and Violence

You Missed

Lore analysis and in-game histories MAMG26

When an era comes to an end: agency, memory and micro-history in Pentiment

Lore analysis and in-game histories MAMG26

“Some may call this junk. Me, I call them treasures”: Invisible Trade Networks and Possible Worlds in The Elder Scrolls Series

MAMG26 Morality and Ideology Uncategorized

Medievalisms and Opposition to Hegemonic Institutions in Worlds Beyond Number: The Wizard, the Witch, and the Wild One

MAMG26 Morality and Ideology

Reimagining Medievalism in Chinese-Language Games: Wind Fantasy III and IV

The Middle Ages in Modern Games

Exploring medievalisms in modern gaming contexts

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