Designing around medieval sources: a thought experiment
In historical game studies, our usual mode of operation is analytical – looking at what games already do – or occasionally discussing our own personal bugbears in games, literal or…
In historical game studies, our usual mode of operation is analytical – looking at what games already do – or occasionally discussing our own personal bugbears in games, literal or…
Today I wish to talk about my upcoming game, Galar. It is visual novel about the memorialization of the Black Death in Late Medieval Ireland. It is divided into three…
I. Framework Þingvellir, or “the plains of the assembly,” sits on the Mid-Atlantic Ridge, one of the few places on Earth where you can walk between the North American and…
I have changed the beginning of this piece several times by now. Events keep unfolding that matter when thinking about what is possible. At home a large and popular mobilization…
Opening Address by Vinicius Marino Carvalho and Tess Watterson Welcome to the seventh Middle Ages in Modern Games Asynchronous Conference! To those who have joined us before – thank you…