Designing around medieval sources: a thought experiment
In historical game studies, our usual mode of operation is analytical – looking at what games already do – or occasionally discussing our own personal bugbears in games, literal or…
In historical game studies, our usual mode of operation is analytical – looking at what games already do – or occasionally discussing our own personal bugbears in games, literal or…
Opening Address by Vinicius Marino Carvalho and Tess Watterson Welcome to the seventh Middle Ages in Modern Games Asynchronous Conference! To those who have joined us before – thank you…