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Monday October 5th

9h45 – Opening Address
– Vinicius Marino Carvalho and Tess Watterson

10h – Keynote Lecture
‘Why we play the Middle Ages? A proposition for engaged thinking’
– Leandro Wallace

Session 1 – Design case studies
14h – ‘KAFLI 141”: An Interactive and Immersive Heritage Gamification Experience of the Acoustics of Lögberg, Þingvellir National Park (UNESCO World Heritage Site, Iceland)’
– Emilio Marx & Ginebra Raventós de Volart, Acoustic Heritage Collective
14h20 – ‘Playing the Irish Annals: Narrative Agency and the Gamic Mode of History’
– Vinicius Marino Carvalho
14h40 – ‘Sources and Serendipity: Experimenting with randomisation and medievalism’
James Baillie

Session 2 – Modding
16h – ‘Reconquering Lloegyr in Crusader Kings III: Modding as a counterfactual historiographical exercise’
– Maxime Kremer
16h20 – ‘Skyrim Puzzles Mods: Finding Indie Freedom within Mainstream Gaming’
– Andrew Griffiths

Session 3 – Ecology and the Non-Human
18h – ‘Tides of Pestilence: Mechanizing Eco- Anxiety within a Fourteenth-Century Dystopia’
– Blair Apgar
18h20 – ‘The wilderness, self-reliance and community in Medieval Dynasty’
– Poppy Tester
18h40 – ‘Temporal Experience and Medieval Contemplation in The Longing’
Jéssica Iolanda Bispo

Tuesday October 6th

Session 4 – Time and death
10h – ‘Possible Medieval Pandemics? How A Plague Tale Constructs a Playable Apocalypse’
– Ron Heckler
10h20 – ‘Death as Procedure: Sacred Language and Undead Labour in Graveyard Keeper’
– Baykar Demir

Session 5 – Analogue perspectives
12h – ‘Possibles Lives: An Autoethnographic Journey into a Lifetime Engagement with One TTRPG/LARP’
– Anastasija Ropa
12h20 – ‘From “Docufiction” to “Lawplay” — On Speculative Engagement with Early Medieval Law’
– Thom Gobbitt
12h40 – ‘The Dark Ages over Innistrad: Medievalism and Gothic Horror intersection in Magic the Gathering’
– Jakub Ivanecky

Session 6 – Morality & Ideology I
14h – ‘Between Feudalism and Empire: Liminal Temporality and (un)Grounded Aesthetics in Final Fantasy XVI’
Johansen Quijano
14h20 – ‘Reimagining Medievalism in Chinese- Language Games: Wind Fantasy III and IV’
– Quangang Li
14h40 – ‘Medievalisms and Opposition to Institutionalised Religion in Worlds Beyond Number: The Wizard, the Witch, and the Wild One’
– Hannah Victoria

Session 7 – Lore analysis & in-game histories
16h– ‘Reading the Response to Bero’s Speech in Skyrim as a historical text’
– Phillip Wallinder
16h20 – ‘“Some may call this junk. Me, I call them treasures”: Invisible Trade Networks and Possible Worlds in The Elder Scrolls Series’
– Ricardo Santana
16h40 – ‘When an era comes to an end: agency, memory and micro-history in Pentiment’
Ian Regueiro-Salcedo

Wednesday October 7th

Session 8 – Gender
10h– ‘Queens of Hell: Kleopatra, Lilith, and Possible Pasts in Medieval Fantasy Games’
– Kurtis Pope
10h20 – ‘‘I do not seek a marquis title but peaceful seas’: The imagination of an alternative Chinese maritime history in Uncharted Waters IV’
– Hanjun Shi

Session 9 – Nostalgia and Presentism
12h – ‘Between the Hearth and the Kremlin -Nostalgic Entanglements: Gender, Affect, and Materiality in Digital Depictions of Medieval Rus’’
– Kristina Wittkamp
12h20 – ‘Virtual Battles for the Past: Medievalism as Propaganda and Counter-Propaganda in the Russo-Ukrainian War’
– Yaraslau Kot
12h40 – ‘When the Past Returns as the Future: Video Games, Roman Imaginaries, and Historical Possibilities’
– Lu Yahuai

Session 10 – Alchemy and Deviance
14h – ‘The Sign Is Added Later: Blood Magic and the Moralisation of Possible Worlds’
– Peter Färberböck
14h20 – ‘Agendered Alchemy? Postmodern Rebis Analysis in Elden Ring’
– Marcus Jensen
14h40 – ‘The Problem with Paladins: Eulogising Crusaders in CRPGs’
 – Robert Houghton

15h – Closing Remarks

– Vinicius Marino Carvalho and Tess Watterson

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